K. Bharathy, in the capacities of project manager, modeler and analyst, has been leading a research team of associates to build large scale social systems models to study conflict in four countries. Previously, during the course of his dissertation work in Systems Engineering at ACASA, Gnana has developed
a systems methodology for integrating social system frameworks and
modeling human behavior through knowledge engineering based process,
and has employed the same to create several models of leaders and
followers in situations involving conflict-cooperation. His dissertation
was awarded the INCOSE-Stevens award for promising
research in systems engineering and integration. Gnana also received the Wharton Risk Management and Decision Process Center's Ackoff award (2005) for carrying out research on Human Decision Processes.
Gnana's formal academic training has been in the areas of Engineering
(process/ environmental, and information systems), Risk Analysis,
and Systems Science. Gnana also has several years of industry experience.
Nathan Weyer is a video game industry veteran working as a research programmer
in Dr. Silvermans's lab. His primary responsibility is the continued
planning and development of the NonKin Village project and it's offshoots.
He received his B.S. in Computer Engineering from University of
Pittsburgh. He is a strong development generalist focused on gluing all
the pieces together. His hobbies center around video games.
Jason Lubken is a Sr. Software Architect and Game Developer at the University
of Pennsylvania Electrical & Systems Engineering ACASA lab. He is responsible
for data modeling and software design while converting core ACASA databases
from a legacy Oracle system to PostgreSQL and SQLite. Prior to joining the ACASA
lab, Jason worked as an Agile Project Manager, Business Analyst and Technical
Lead at the University of Pennsylvania medical and business schools. He was
responsible for the build, migration and deployment of Wharton Executive Educations
finance and registration systems as well as for the production of persuasive games
used in clinical research. Before moving to Philadelphia, he worked for Dish Network
where he applied emerging object and object-relational database technologies to improve
their satellite ground control and other operations systems. Jason is interested in
persuasive games, knowledge modeling and artificial intelligence.
Tim Herrmann is a recent Electrical Engineering Master's graduate from UPenn and continues
his work at the University with the ACASA lab. His background is diverse, covering a B.S.
double major in Mechanical Engineering and Computer & Systems Engineering at RPI with a minor
in Video Game Development in addition to his EE Masters, balanced by a healthy amount of
creative, introspective hobbies including dance, music, game development, crafts, and
theatre. He harbors a fascination for cognitive processes and enjoys thinking about thinking
and learning about learning.