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Penn

 
 
 
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Assimilation & Human Learning

Digital Learning and Videogames

This research concerns how to use videogames and virtual world simulation to promote systems thinking in users. As complexity increases in organizations and in daily life, there is a greater need for interventions to help promote better systems thinking. Traditional teaching methods pose a number of pedagogical dilemmas and run counter to the expectations for learning in the new generation of employees. We are experimenting with artificial societies, transport into narrative worlds, poetics, animation, and alternative media and videogame designs in the context of several sponsored research projects. The game/training simulator creation platform we are building is a multi-agent, artificial society simulator capable of modeling individual agents’ physiology, stress, emotion, and course of action decision making that in turn leads to the emergence of macro-behaviors and punctuated equilibria. We are researching authoring tools that will help people to use our lessons learned while designing their own systems training and analysis games.
 


Faculty
 
  • Rachel Crosen, PhD, Game theory and decisionmaking in business

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  • Melanie Green, PhD Transport into narrative worlds and persuasion

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  • Ian Lustick, PhD, Political Science, group modeling and cellular automata

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  • Josh Mosley, MFA, Poetics and animated worlds

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  • Stanley Schwartz, MD, Clinical information systems, decision and learning aids for diabetics

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  • Barry Silverman, PhD, Intelligent software agents, human behavior simulation, adaptive man-machine systems


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